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Min hero tower of sages weakness
Min hero tower of sages weakness





This comparison may be useful in the perspective of building a team of "tenured" minions, combined with a "lasting defense" tactic.

min hero tower of sages weakness

Strategic interest: In a well rounded team, minions of elements located toward the top of the list will be defeated by opposing minions less often, statistically.

min hero tower of sages weakness

In a similar way, we can establish a relative "resistance factor" for each element (number of 'Not Effective' taken, versus number of 'Super Effective'), which gives us nine different resistance brackets: Also useful to choose a "casual" damage dealer. So, this comparison may be useful in the perspective of building a team of "tenured" minions, combined with a "swift offense" tactic. Strategic interest: In a well-rounded team, all things being equal, minions with attacks of elements located toward the top of the list will beat opposing minions more often than not, statistically. Note: The Robot element is obviously meant to be the most balanced type in term of offense (0:0), and does not fit into any strength bracket. As of July 2014, the ratios fall into six different strength brackets: This can be calculated by comparing the number of "Super Effective" attacks each minion can deal, versus the number of "Not Effective" attacks, in ratio format. These would also depends on whether you want to build yourself a team of "tenured" minions for the whole game, or work with a varying team of "casual" minions so as to adapt to a given situation.Īccording to the chart above, each element has a relative "strength factor". Your choices should depend on what tactics you want to focus in battle: rather on a "swift offense" (attempting to sweep enemy minions before they can react), or instead on a "lasting defense" (controlling the situation despite the enemy's offensive). When deciding which minions to have in your party, think of the Elements as one of the three essential Strategic Points (along with Statistics and Skills). (This was useful to figure out the 'Titan-Titan' effectiveness.) It's not been determined, however, whether this actually alters the healing output. For examples, if you heal a Fire type with a Water skill, the message "Not Effective" will be displayed (water on fire, that's no good, even for healing.) or if you have your Holy type minion healing itself with a Holy skill, the message "Super Effective" will appear.

min hero tower of sages weakness

Note: This works in particular for healing skills that you use on your allies, but the inverse way. This could inform you about the type(s) of an opponent Minion that you meet for the first time. The game displays effectiveness messages for every attack launched in battle, including the non-damaging ones, according to their type. If the Minion has one type Weak and the other one Resistant, it will be Neutral overall.

  • or Doubly Resistant (will take quarter of damage) (display= "Not Effective").
  • Doubly Weak, when both of its types are Weak to the attack's (will take quadruple damage) (display= "Super Effective").
  • If the Minion has two types, two other scenarios are added to the previous list:
  • or Resistant (will take half of damage) (display: "Not Effective").
  • Weak (will take double damage) (display: "Super Effective").
  • min hero tower of sages weakness

  • Neutral against the attack's type (will take normal damage) (display: none).
  • If the Minion has one type, then it can be: Considering a Minion's type(s), and the type of an attack it is about to receive, several scenarios can occur.







    Min hero tower of sages weakness